glDrawArrays — render primitives from array data
Specifies what kind of primitives to render.
GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
glDrawArrays specifies multiple geometric primitives
with very few subroutine calls. Instead of calling a GL procedure
to pass each individual vertex, normal, texture coordinate, edge
flag, or color, you can prespecify
separate arrays of vertices, normals, and colors and use them to
construct a sequence of primitives with a single
glDrawArrays is called, it uses
count sequential elements from each
enabled array to construct a sequence of geometric primitives,
beginning with element
mode specifies what kind of
primitives are constructed and how the array elements
construct those primitives. If
GL_VERTEX_ARRAY is not enabled, no
geometric primitives are generated.
Vertex attributes that are modified by
glDrawArrays have an
unspecified value after
glDrawArrays returns. For example, if
GL_COLOR_ARRAY is enabled, the value of the current color is
glDrawArrays executes. Attributes that aren't
modified remain well defined.
glDrawArrays is available only if the GL version is 1.1 or greater.
glDrawArrays is included in display lists. If
glDrawArrays is entered into a
the necessary array data (determined by the array pointers and
enables) is also
entered into the display list. Because the array pointers and
enables are client-side state, their values affect display lists
when the lists are created, not when the lists are executed.
GL_INVALID_ENUM is generated if
mode is not an accepted value.
GL_INVALID_VALUE is generated if
count is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
glArrayElement, glColorPointer, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
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